|
Post by shadowhunter on Sept 29, 2005 10:31:46 GMT -5
For classes, also there should be levels. Level 1 you learn this. Then level 2 you get new powers. Then level3, and so and so
|
|
|
Post by Aethyr Zalain on Sept 29, 2005 19:01:16 GMT -5
I vote yes on Elhaz's Guild Ideas......
I'd rather not be confined to one class and the ability to have Guild Wars would be cool and besides Blood Monks aren't your normal everyday classes............
|
|
|
Post by Elhaz on Sept 30, 2005 4:43:13 GMT -5
With the 'level class system', the game becomes unrealistic. I mean, do you honestly learn new skills only when you collect '500 EXPZ!'? I don't... I learn new schtuff gradually, and build up skill with what I know, I don't just instantly KNOW how to cast Ultima, and the like.
|
|
"The Shadow"
Novice
Dark I
I will Never give in to evil....then again...
Posts: 148
|
Post by "The Shadow" on Sept 30, 2005 10:04:24 GMT -5
Elhaz gots a point there...but I'm still now sure which I like better...knowing ultima magicly cus I gained Enough EXP would be pretty nice....<_<"
But then again....it would be cool to say, " I learned Ultima Finaly!"...so...I'm still debating...Storywise...the guild thing probly would make more sence...
|
|
|
Post by SM on Sept 30, 2005 19:34:58 GMT -5
OK, Elhaz, you proved yourself as usual, a highly impressive argument...
My opinions are as follows, soem partially influenced by other opinions, some my own answers to things, and the rest my answer since way back when...
- Guilds would be cool either way, despite whether we have classes or not. Classes could help gather together Guilds, but in a way, that may not be exactly well. Guilds may soon become used interchangably with factions, thus resulting something to the effect of Knights VS. Mechas or something to that effect. If the Guild is in a non-class situation, it may work more effectively, as while it groups people together based on class, it doesn't dictate their faction. Shadow, the "Guild Wars" you mean, I think you meant factions, as guilds are merely just a group in which people of the same trade join together. Factions are groups of people grouped together based on common opinion, and thus, attempt to either take control if they're aggressive and want to spread influence, or simply try and bind themselves to each other. Inter-faction wars usually can happen, but I don't like actual guild wars. About the Mages joining Guilds, they will have to join Mage Guilds just to learn new spells - they will start with their basic set, but joining can help impart new knowledge - and thus, new spells.
- Ultima isn't in this, although something to that effect is a possibility (and of course, you are free to change names as you wish with spells we grant to you). Guilds would probably not have books with such powerful Magick, something like that is usually found in manuscripts and the like. The EXP system would feel like actual 'work' to the player, but would be unrealistic in many forms. The traits system would have to result in measures being taken to prevent people from actually managing to give themselves too many bad traits, just to nab an extremely powerful trait. If the traits system is implemented, I think we will need something such as a hierarchy of some sort. For example, most times in the FF games (FFVI is not included, Tritoch nets you the Level 3 Element Magic already without requiring Level 1 or 2 Element Magic to have been even partially learned), you learn Fire/Ice/Bolt before the Level Two or Three versions. I think if we do implement it, it also means the Admins get more control, and I was slightly aiming for giving the Admins just technical power, no actual storyline influence. However, being that the lack of effectiveness of having this 'open' storyline, perhaps we may need to seize some power to get it off of its back. As far as I remember, when we kept having members who liked to play 'directors,' our storyline kept on flying - we hit at least 1500+ posts V1-V3. V2 has 500 posts, V3 has 800+, and V1 had 300+. We had a more direct storyline as well. While it may be just because more people know of Rockman, I think maybe seizing control may be a necessity, while I dislike the thought.
- Whoever decides to add Ultima as a spell will pay me for their crimes with the fine of 10 pounds of pure, delicious blood.
|
|
|
Post by Elhaz on Sept 30, 2005 20:21:04 GMT -5
Heheh, yeah, I know we would NEVER add Ultima to the game. I was just using it as an example. Realistically, if a mage was learning Ultima, he/she would probably end up nuking him/herself before getting it right. =P
|
|
|
Post by SM on Sept 30, 2005 21:15:18 GMT -5
That's definitely true...
And in response to Li, I think classes will have something like Mastery Points and such... But I'm not completely sure.
I think if anything, traits can start a type of 'seed' in a 'class,' which after a time, results in more abilities netted from that class if learned...
|
|
|
Post by shadowhunter on Sept 30, 2005 21:19:02 GMT -5
Ok, meaning like, everytime you level you get like a point and you can put it in a new or enhance a attack or watever.
|
|
|
Post by Elhaz on Sept 30, 2005 22:04:46 GMT -5
Or we could just use EXP as a point system, not levels.
Like by pumping EXP into a certain skill/thing you grow better at using it... Or we could have levels, and when we get levels, you gain the equivelent of that level SP, or Skill Points. You would automatically gain access to the enhanced versions of the talents you already have (if you want to 'buy' them.) and can train in the skills they grant (individually.)
|
|
|
Post by SM on Sept 30, 2005 22:30:27 GMT -5
Heh... So we have something like the stats system here... I think that could work...
|
|