Post by mentahi on Jan 27, 2006 1:33:11 GMT -5
Mentahi Kaizoku
Male
Age:18
Mental Age:803
hp 3000/3000
summoner/medic
Primary element-light
Secondary-fire
0 exp
0 credit
weapon-staff
Traits
Medicinal Powers: able to heal the wounded with powerful herbs and techniques (-4)
+Vast knowledge of Medicine
+ You can create medicines from herbs or chemicals.
+Able to heal people with special techniques
+Takes money or gifts for helping the wounded ones.
Seal powers: able to create seals that can harm or help people(-2)
+becomes stronger after each seal
+you can use techniques to help the people and hurt the enemies.
-takes too much time to finish the technique
musician-musical talent from cello(-1)
musician-musical talent from viola(-1)
musician-musical talent from violin(-1)
musician-musical talent from flute(-1)
musician-musical talent from harmonica(-10)
Elemental Absorbtion: You can take no damage from water, and can absorb a portion of the water Element. (Can take only if you have Elemental Resistance for the absorbed element.) (-2)
+ Absorbs 10% of water Element when used, or stood in.
Phobia: You are prone to fear and flights of cowardice when presented with a certain object or situation, which in this case would be elevated heights. Even going so far as to run from your friends if the situation presents itself. (+3)
- Runs from a heights.
- Prone to paranoia
- Can be taken more than once, but must be a different common place item or situation each time.
Paranoid: You are constantly fearing harmless items, and believing someone is behind you, awaiting to kill you. (+2)
- You act strange in the storyline, always looking back or keeping your distances.
- You are more prone to Knockdown.
Perpetual Hunger: You always crave food. (+2)
- You require two times as much food as people without this disadvantage.
Stats
CON-10
ATK-1
DEF-1
AGI-2
INT-1
DEX-10
Default
Rising Blaze
Level 1:0
Fire Element
staff:stab-all
30*10hp
physical
Grand staff
Level 1:0
Light Element
staff:crush-all
280hp, blind
Angelic Cross
Level 1:0
Light Element
staff:slash-one
300hp, penetrate
Fire Pinwheel
Level 1:0
Fire Element
staff:slash-one
350hp
Holy Bell
Level 1:0
Light Element
staff:crush-all
250hp, wide-range
Fire Bash
Level 1:0
Fire Element
staff-stab-one
330hp, penetrate
Summoning
Warp Star
Level 1:0
Light Element
summoning-effect-all
warps a special star allowing person to summon Juriah
everybody except Mentahi, raises atk power by 50hp
Lasts 2 turns
Charge 2
Juriah
Level 1:0
Light Element
summoning-monster
attacks opponent with highest hp.
400hp, -100hp whoever uses it
2 charge, 1 turn
Fire Golems
Level 1:0
Fire Element
summoning-monster
attacks opponent with least hp
350hp,-10hp
1 charge, 1 turn
Fire Angels
Level 1:0
Light Element
summoning-monster
attacks all
450hp,-120hp
3 charge, 1 turn
Staff of Longiness
Level 1:0
Light Element
staff: bullet-one
attacks opponent at light speed
400hp, -20hp
charge 3
Fire God
Level 1:0
Fire Element
summoning-monster
god that attacks all
200hp each opponent for each turn
2 turns, -150hp
charge 5
critical
God Submission
Level 1:0
Light Element
staff:crush-all
450hp
Desperation
Fire Tower
Level 1:0
Fire Element
Fire-magic-all
580hp, wide-range
Defense
Fire Lock
Level 1:0
Fire Element
A wall of fire that sends back all fire based attacks
6 recharge
Primeval Access:
Magi Level-1
CON-2
ATK-1
DEF-2
AGI-2
INT-1
DEX-2
+Great Dexterity allows Mentahi drop charge by 1
+Use of Light increases Mentahi's hp.
+Mentahi's speed has been proven to go at light speed, allowing him to add 5 more extra atk dammage
-Mentahi has very bad defense and cannot block any attacks so all opponents do extra 15 dammage.
Male
Age:18
Mental Age:803
hp 3000/3000
summoner/medic
Primary element-light
Secondary-fire
0 exp
0 credit
weapon-staff
Traits
Medicinal Powers: able to heal the wounded with powerful herbs and techniques (-4)
+Vast knowledge of Medicine
+ You can create medicines from herbs or chemicals.
+Able to heal people with special techniques
+Takes money or gifts for helping the wounded ones.
Seal powers: able to create seals that can harm or help people(-2)
+becomes stronger after each seal
+you can use techniques to help the people and hurt the enemies.
-takes too much time to finish the technique
musician-musical talent from cello(-1)
musician-musical talent from viola(-1)
musician-musical talent from violin(-1)
musician-musical talent from flute(-1)
musician-musical talent from harmonica(-10)
Elemental Absorbtion: You can take no damage from water, and can absorb a portion of the water Element. (Can take only if you have Elemental Resistance for the absorbed element.) (-2)
+ Absorbs 10% of water Element when used, or stood in.
Phobia: You are prone to fear and flights of cowardice when presented with a certain object or situation, which in this case would be elevated heights. Even going so far as to run from your friends if the situation presents itself. (+3)
- Runs from a heights.
- Prone to paranoia
- Can be taken more than once, but must be a different common place item or situation each time.
Paranoid: You are constantly fearing harmless items, and believing someone is behind you, awaiting to kill you. (+2)
- You act strange in the storyline, always looking back or keeping your distances.
- You are more prone to Knockdown.
Perpetual Hunger: You always crave food. (+2)
- You require two times as much food as people without this disadvantage.
Stats
CON-10
ATK-1
DEF-1
AGI-2
INT-1
DEX-10
Default
Rising Blaze
Level 1:0
Fire Element
staff:stab-all
30*10hp
physical
Grand staff
Level 1:0
Light Element
staff:crush-all
280hp, blind
Angelic Cross
Level 1:0
Light Element
staff:slash-one
300hp, penetrate
Fire Pinwheel
Level 1:0
Fire Element
staff:slash-one
350hp
Holy Bell
Level 1:0
Light Element
staff:crush-all
250hp, wide-range
Fire Bash
Level 1:0
Fire Element
staff-stab-one
330hp, penetrate
Summoning
Warp Star
Level 1:0
Light Element
summoning-effect-all
warps a special star allowing person to summon Juriah
everybody except Mentahi, raises atk power by 50hp
Lasts 2 turns
Charge 2
Juriah
Level 1:0
Light Element
summoning-monster
attacks opponent with highest hp.
400hp, -100hp whoever uses it
2 charge, 1 turn
Fire Golems
Level 1:0
Fire Element
summoning-monster
attacks opponent with least hp
350hp,-10hp
1 charge, 1 turn
Fire Angels
Level 1:0
Light Element
summoning-monster
attacks all
450hp,-120hp
3 charge, 1 turn
Staff of Longiness
Level 1:0
Light Element
staff: bullet-one
attacks opponent at light speed
400hp, -20hp
charge 3
Fire God
Level 1:0
Fire Element
summoning-monster
god that attacks all
200hp each opponent for each turn
2 turns, -150hp
charge 5
critical
God Submission
Level 1:0
Light Element
staff:crush-all
450hp
Desperation
Fire Tower
Level 1:0
Fire Element
Fire-magic-all
580hp, wide-range
Defense
Fire Lock
Level 1:0
Fire Element
A wall of fire that sends back all fire based attacks
6 recharge
Primeval Access:
Magi Level-1
CON-2
ATK-1
DEF-2
AGI-2
INT-1
DEX-2
+Great Dexterity allows Mentahi drop charge by 1
+Use of Light increases Mentahi's hp.
+Mentahi's speed has been proven to go at light speed, allowing him to add 5 more extra atk dammage
-Mentahi has very bad defense and cannot block any attacks so all opponents do extra 15 dammage.