Post by Elhaz on May 3, 2005 9:05:29 GMT -5
Name: Kaido Agasha
Male
Age: Appearance wise? Mentally? 20. physically: As of activation? a few weeks.
Element: Direct quote: "Element? Whassat?"
EXP: 525, level 3.
Creds: 3000
Primary Weapon: "Uh... my... body, I guess?"
Secondary Weapon(s):
HP: 3600
Stats:
Vit: 10 (6 stat points) (+5, robotic)
Strength: 5 (+5, robotic)
Def: 10 (5 stat points)
Agi: 7 (2 Stat Points)
Int: 10 (5 Stat points) (+5, robotic)
Dex: 7 (3 stat points)
Machinist: 5
Pilot: 2
Practiced Fighter: 3
YUUSHA!: 6
Martial Artist: 4
Diciplined: 4
Oblivious: +2
Notorious (Hey! He's the fallen angel-dude...! Cause... he came from the sky... in a big ship... THAT'S NOT COOL!) +5
Chaotic: +4
Dulled sense (touch):+4
Default attack: PAAAANCHU...!
Physical attacks (YO!):
Heaven Fang
Exp: 0 Level 1.
No element
Attack Type: Arm, Straight.
Damage: 50 damage, increases damage per hit, hits start at 3, then increase by 1.5 per level.
Lunar Blade
Exp: 0 Level 1
No element
Attack Type: Arm, Crush
Damage: 300 damage, pierces.
Spin Breaker.
Exp: 0 Level 1
No element
Attack Type: Arm, Spin
Damage: 16=50 to all, increases damage to each by ten per two enemies. (Example, six enemies in range would boost the damage to 180 to each.)
Rising Brave.
Exp: 0 Level 1
No element
Attack Type: Arm, Uppercut.
Damage: 300 to one enemy, the rapid spinning may cause mild fire damage due simply to the amount of friction (+10 fire damage on occasion.). If missed, he is open to attack while returning to the ground.
Soul Eater:
Exp: 0 Level 1
No Element
Attack Type: Arm (leg), jab.
Damage: 50 damage per hit, depending on the size of the opponent, the damage may increase. The hits per size increase per level. (Small: 3. Medium: 5, Large: 7, +1 per level.) This attack has a small chance to stun, but is easier to stun smaller targets.
Lunar Craze:
Exp: 0 Level 1.
No Element
Attack Type: Arm (Throw), Straight.
Damage: 350, can increase if the throw impacts a second target. (50 added damage to both.)
Special attacks:
Sonic Fang:
Exp: 0 Level 1
Fire Element
Tech-Claw
Damage: 200 damage, twice, may cause burn damage (10 per round)
Volt Needle (Kunai)
EXP: 0 Level 1
Wind Element
Tech- Projectile, Throwing Knife (5)
Damage: 50 per 'needle', may cause paralysis.
Gunner Shoot
EXP: 5 Level 1
No Element
Tech-Projectile, Wire-punch of DOOM!
Damage: Piercing, 400 damage.
Meson Irradiation Cannon
EXP: 10 Level 1
Light Element
Tech-Projectile, Radiation, microwave beam, back mounts (x2).
Damage: Piercing, line type AoE, 300 damage. Requires a recharge of 3 turns.
Critical Attacks:
Steel Cutting Edge
EXP:10 level 1
No element
Attack Type: Arm, Crush.
Damage: 400, pierces most armor and may even cause severe rib fractures.
Lunar Nova
EXP: 0 level 1
No element
Attack Type: Arm, Spin.
Damage:135 damage to all nearby enemies, three hits to each for a total of 375 to each.
Desperation Attack:
Lunar Genocide:
EXP: 5 Level 1
No element
Attack type: Arm, Jab
Damage: 100 damage to one enemy, hits six times. (+1 per level.) Stuns all size types for a considerable amount of time.
Lunar Graviton:
EXP: 25 Level 1
No element
Attack type: Arm, Straight.
Damage: 600 damge to a single target, straight down, no interruptions. It may cause extreme bodily trauma.
Defense Attacks:
Sword Catch: He has the ability to block any one sword attack. It has a recharge time of three turns, but it can prevent any amount of sword damage.
Body Throw: If a melee fist attack were to connect, he would take half damage, but he is capable of returning 1/10 the damage dealt to him. Has a recharge time of 4 turns.
Bomb Return!: If any bomb type attack (Be it spherical or no.) were to detonate within one 'square', he can return the projectile, or at least throw it away. Recharge time of 2 turns.
"Hyper Mode"
OVERDRIVE!
Vit:-3
Atk:+4
Def:-5
Agi:+5
Int: (No change)
Dex: +2
+Due to the maximized plasma output, an aura of heat surrounds Kaido, slowly damaging those who choose to fight in melee range. (20 damage per round to those in melee)
+His external armor and armament have been temporarily removed, this is a very forceful change, and will mildly damage those in melee range when engaged. (10 damage to all in melee range when he switches)
+The reduced armor mass has increased his speed and reduced stress on his mind, increasing both his agility, and computation speed.
+The 'Spica' class twin mini-plasma reactors have been pushed to full, increasing the maximum damage his attacks can dish out.
+His decreased armor and increased speed allows for an additional two attacks per turn.
-The decreased armor mass has reduced his defense rating, and is, as some may say, a 'Glass Fist'.
-The plasma reactor, being on overdrive, has reduced his maximum endurance, as such, his vitality has dropped.
-This form will only last for three turns due to fuel usage, unless he is able to somehow cool down during these three turns, he will be, for the most part, out of energy once it drops.
-He is lacking in his external weapon drives, disabling the Meson Irradiation Cannons and Volt Needles
-His body may be damage post-'drop', and will require at least six hours of diagnostics and repairs before functioning again.
Male
Age: Appearance wise? Mentally? 20. physically: As of activation? a few weeks.
Element: Direct quote: "Element? Whassat?"
EXP: 525, level 3.
Creds: 3000
Primary Weapon: "Uh... my... body, I guess?"
Secondary Weapon(s):
HP: 3600
Stats:
Vit: 10 (6 stat points) (+5, robotic)
Strength: 5 (+5, robotic)
Def: 10 (5 stat points)
Agi: 7 (2 Stat Points)
Int: 10 (5 Stat points) (+5, robotic)
Dex: 7 (3 stat points)
Machinist: 5
Pilot: 2
Practiced Fighter: 3
YUUSHA!: 6
Martial Artist: 4
Diciplined: 4
Oblivious: +2
Notorious (Hey! He's the fallen angel-dude...! Cause... he came from the sky... in a big ship... THAT'S NOT COOL!) +5
Chaotic: +4
Dulled sense (touch):+4
Default attack: PAAAANCHU...!
Physical attacks (YO!):
Heaven Fang
Exp: 0 Level 1.
No element
Attack Type: Arm, Straight.
Damage: 50 damage, increases damage per hit, hits start at 3, then increase by 1.5 per level.
Lunar Blade
Exp: 0 Level 1
No element
Attack Type: Arm, Crush
Damage: 300 damage, pierces.
Spin Breaker.
Exp: 0 Level 1
No element
Attack Type: Arm, Spin
Damage: 16=50 to all, increases damage to each by ten per two enemies. (Example, six enemies in range would boost the damage to 180 to each.)
Rising Brave.
Exp: 0 Level 1
No element
Attack Type: Arm, Uppercut.
Damage: 300 to one enemy, the rapid spinning may cause mild fire damage due simply to the amount of friction (+10 fire damage on occasion.). If missed, he is open to attack while returning to the ground.
Soul Eater:
Exp: 0 Level 1
No Element
Attack Type: Arm (leg), jab.
Damage: 50 damage per hit, depending on the size of the opponent, the damage may increase. The hits per size increase per level. (Small: 3. Medium: 5, Large: 7, +1 per level.) This attack has a small chance to stun, but is easier to stun smaller targets.
Lunar Craze:
Exp: 0 Level 1.
No Element
Attack Type: Arm (Throw), Straight.
Damage: 350, can increase if the throw impacts a second target. (50 added damage to both.)
Special attacks:
Sonic Fang:
Exp: 0 Level 1
Fire Element
Tech-Claw
Damage: 200 damage, twice, may cause burn damage (10 per round)
Volt Needle (Kunai)
EXP: 0 Level 1
Wind Element
Tech- Projectile, Throwing Knife (5)
Damage: 50 per 'needle', may cause paralysis.
Gunner Shoot
EXP: 5 Level 1
No Element
Tech-Projectile, Wire-punch of DOOM!
Damage: Piercing, 400 damage.
Meson Irradiation Cannon
EXP: 10 Level 1
Light Element
Tech-Projectile, Radiation, microwave beam, back mounts (x2).
Damage: Piercing, line type AoE, 300 damage. Requires a recharge of 3 turns.
Critical Attacks:
Steel Cutting Edge
EXP:10 level 1
No element
Attack Type: Arm, Crush.
Damage: 400, pierces most armor and may even cause severe rib fractures.
Lunar Nova
EXP: 0 level 1
No element
Attack Type: Arm, Spin.
Damage:135 damage to all nearby enemies, three hits to each for a total of 375 to each.
Desperation Attack:
Lunar Genocide:
EXP: 5 Level 1
No element
Attack type: Arm, Jab
Damage: 100 damage to one enemy, hits six times. (+1 per level.) Stuns all size types for a considerable amount of time.
Lunar Graviton:
EXP: 25 Level 1
No element
Attack type: Arm, Straight.
Damage: 600 damge to a single target, straight down, no interruptions. It may cause extreme bodily trauma.
Defense Attacks:
Sword Catch: He has the ability to block any one sword attack. It has a recharge time of three turns, but it can prevent any amount of sword damage.
Body Throw: If a melee fist attack were to connect, he would take half damage, but he is capable of returning 1/10 the damage dealt to him. Has a recharge time of 4 turns.
Bomb Return!: If any bomb type attack (Be it spherical or no.) were to detonate within one 'square', he can return the projectile, or at least throw it away. Recharge time of 2 turns.
"Hyper Mode"
OVERDRIVE!
Vit:-3
Atk:+4
Def:-5
Agi:+5
Int: (No change)
Dex: +2
+Due to the maximized plasma output, an aura of heat surrounds Kaido, slowly damaging those who choose to fight in melee range. (20 damage per round to those in melee)
+His external armor and armament have been temporarily removed, this is a very forceful change, and will mildly damage those in melee range when engaged. (10 damage to all in melee range when he switches)
+The reduced armor mass has increased his speed and reduced stress on his mind, increasing both his agility, and computation speed.
+The 'Spica' class twin mini-plasma reactors have been pushed to full, increasing the maximum damage his attacks can dish out.
+His decreased armor and increased speed allows for an additional two attacks per turn.
-The decreased armor mass has reduced his defense rating, and is, as some may say, a 'Glass Fist'.
-The plasma reactor, being on overdrive, has reduced his maximum endurance, as such, his vitality has dropped.
-This form will only last for three turns due to fuel usage, unless he is able to somehow cool down during these three turns, he will be, for the most part, out of energy once it drops.
-He is lacking in his external weapon drives, disabling the Meson Irradiation Cannons and Volt Needles
-His body may be damage post-'drop', and will require at least six hours of diagnostics and repairs before functioning again.